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FIFA 16 and 17: The Evolution of 3D Modeling and Player Science

April 07, 2025Technology3889
FIFA 16 and 17: The Evolution of 3D Modeling and Player Science The ev

FIFA 16 and 17: The Evolution of 3D Modeling and Player Science

The evolution of video game technology has been remarkable, and FIFA, one of the most popular sports video games, is at the forefront of this innovation. The FIFPro World Game came a long way in terms of player accuracy and realism between FIFA 16 and FIFA 17. The choice of software used and the meticulous processes applied to ensure player similarity and authenticity are fascinating.

The Transition from Ignite to Frostbite

The Ignite Engine was initially used for FIFA 16. This engine provided a solid foundation for the game's graphical performance, but as technology advanced, FIFA saw the need for a more robust platform. In 2016, EA Sports made the switch to the Frostbite engine for FIFA 17. This transition was not just about upgrading to a more powerful engine; it was a strategic move to enhance the overall gameplay experience and player accuracy.

3D Scanning Technology in FIFA 17

One of the most significant advancements in FIFA 17 was the use of 3D scanning technology to create highly accurate player models. This technology not only improved the visual appearance of players but also contributed to a more immersive and realistic gaming experience. The process involved several steps, including 3D scanning, head scanning, surface processing, and final adjustments.

3D Scanning and Player Details

For FIFA 17, the developers utilized 3D scanning technology to capture the physical features of players. This involved using 3D scanners to collect detailed data about the players' appearances. The use of 3D scanning allowed developers to capture every subtle detail, from the texture of the hair to the shape of the face. This data was then used to create highly detailed and realistic models of the players.

Head Scanning and Surface Processing

A key component of the process was the 3D scanning of players' heads. These scans were then refined using specialized software. One of the most important pieces of software used in this process was Magics, an STL correction software. Magics was used to process the 3D head scans and check the files generated. The files generated by Magics were then further processed to ensure they were suitable for 3D printing. This meticulous process ensured that the final 3D models were as accurate and lifelike as possible.

STL Correction and File Processing

Once the 3D scans were processed, they were further refined to create a more realistic and accurate model. The final step involved checking the STL files generated by the scanning process. These files were then processed to add a thickness to the models for 3D printing. The goal was to create hollow models that were both strong and durable. The final models were hollow and printed with a 4mm thickness, making them strong enough to drop on the floor without being damaged.

Measuring Success in Durability

The developers took the durability of the 3D printed models very seriously. They conducted rigorous testing to ensure that the models could withstand real-world conditions. This included dropping the models on the floor and seeing how they would hold up under repeated impacts. The results of these tests were impressive, with the models showing no signs of damage after being dropped multiple times. This durability was crucial for maintaining the authenticity of the in-game experience, ensuring that players could feel like they were interacting with real-world players.

Conclusion

The use of 3D scanning technology and advanced engineering processes in the creation of FIFA 17 has raised the bar for video game realism. The transition from the Ignite engine to the Frostbite engine, combined with the meticulous 3D scanning and processing of player data, has resulted in a much more accurate and lifelike representation of real footballers. This dedication to authenticity not only enhances the gaming experience but also demonstrates the commitment of developers to providing the best possible representation of the sport they love.

Further Reading

For more insights into the technology behind FIFA, check out:

EA Sports Shows Off 3D Scanning Technology Used to Make FIFA 15 Players Look Lifelike by 3D Printing Their Heads